![]() ![]() Those are the only issues I'm having with this core it has amazing performance thanks to dynarec, 95% of the games have great compatibility since it has a great performance, applying image filters barely affects the performance, even with heavy filters.(Zelda's "R" input now works with dynarec on) gPSP CORE: This one makes me mad everytime a new update releases, CUZ IT'S SO FREAKING CLOSE TO PERFECTION and the audio stuttering and the visual glitches that were added in 1.9.1 still remains even in the 1.9.10 version see more about it in those links: Not A LOT of improvements/fixes, but VERY relevant ones, thank you devs <3 Saving per game/core configs isn't broken anymore. Not only BGM, but now sounds in general work on the Vita, that's very cool Just like when mentioned in the official changelogs, loading times in general are noticeably better Now it seems to properly skip the frames when utilizing a 15/18 value it skips like 1, or 2 frames only, with the vitual framerate keeping itself at 60, while keeping a real fps of 59/48/30, depending on the value you utlize/how demanding is what you're running/wich core u utilize, etc.When utilizing the threshold value around 15/18 with manual selected, it used to skip like, 90% of the frames, keeping an virtual 60, but a real 2fps, looking extremely laggy.SNES9x frameskipping threshold system / in general cores that have it, now work miles better: It skips way less frames than it used to do, making a lot more sense when utilizing manual percentages in the options: Audio now works properly in every core, used to cause a lot of trouble around 1.9.5 when BG music was implemented Between 1.9.0 and the actual 1.9.10 version A LOT has changed for good this time, but there's still some minor problems that didn't existed in previous versions/appeared with the time It took some time, but it doesn't matter, now it works and I'll report what I found about about it. Since my last post talking about the Vita version there was a lot going on that I couldn't, and didn't want to cover due to game breaking audio issue that doomed us since 1.9.5/1.9.6 and lasted until 1.9.8 without any fixes, but thank god it was fixed in 1.9.9 ~~These are stuff related to the PS VITA's Retroarch version only~~
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